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How to Score Hong Kong Mahjong
Written by Vu NguyenFaan is how the rules value a hand: whether it’s allowed to win, and how much it’s worth. You count faan for what’s in your hand and how you won, and most tables need 3 before you can call a win.
Scoring a hand in four steps
- Check the shape. A winning hand is four sets and a pair. A set is a chow, three in a row of one suit (), a pung, three of a kind (), or a kong, four of a kind.
- Add up the faan. Find every pattern from the table below that your hand has, and add them. If a bigger pattern contains a smaller one, usually only the bigger one counts: a Full Flush is 7, not 7 plus the 3 for a Half Flush. The table notes the exceptions.
- Check the minimum. Most tables need 3 faan, and a complete hand worth less can’t be called. That’s the rule that catches new players most often.
- Look up the payout. Your table’s payout ladder turns faan into points.
The faan table
Most Hong Kong tables use these values, and so does Mahjong Sensei. Where tables differ, it’s usually over flowers, the limit (the most a hand can score), and a few rare hands.
How you won
These score how the hand finished, not what’s in it.
| Pattern | Faan | What it takes |
|---|---|---|
| Self-Draw 自摸 | 1 | You drew the winning tile from the wall yourself. |
| Fully Concealed 門前清 | 1 | You didn’t claim a chow or pung, and didn’t declare a kong. Counts on top of Self-Draw. |
| Robbing a Kong 搶槓 | 1 | You won on the tile someone was adding to their pung to make a kong. |
| Last Tile 海底撈月 | 1 | You won on the last tile of the wall. Some tables only pay it if you drew it. |
| Win on Kong Replacement 槓上開花 | 2 | The tile you drew after declaring a kong finished your hand. Counts instead of Self-Draw. |
| Double Kong Replacement 槓上槓 | 9 | Two kongs in a row, and the second replacement tile finished your hand. |
Flowers and seasons
Many home tables score flowers. The HKMA rules don’t count them.
| Pattern | Faan | What it takes |
|---|---|---|
| No Flowers 無花 | 1 | You won without drawing a flower or season. |
| Seat Flower 花 | 1 each | Each flower or season with your seat’s number: 1 East, 2 South, 3 West, 4 North. |
| All Flowers or All Seasons 一檯花 | 2 | All four flowers, or all four seasons. |
| Seven Flowers 花糊 | 3 | Seven of the eight flowers and seasons. |
Dragons and winds
A pung of dragons always scores. A pung of winds scores only if it’s your seat’s wind or the round’s.
| Pattern | Faan | What it takes |
|---|---|---|
| Dragon Pung 番子 | 1 each | A pung or kong of any dragon. Each one counts. |
| Seat Wind Pung 門風 | 1 | A pung of your seat’s wind: Souths if you sit South. |
| Prevailing Wind Pung 圈風 | 1 | A pung of the round’s wind. If it’s your seat’s wind too, you get both. |
What the hand is made of
Flushes, all pungs, and the other patterns built from the tiles themselves.
| Pattern | Faan | What it takes |
|---|---|---|
| Chicken Hand 雞糊 | 0 | A complete hand that matches nothing else in this table. |
| All Sequences 平糊 | 1 | Four chows and a pair. |
| All Triplets 對對糊 | 3 | Four pungs or kongs and a pair. No chows. |
| Half Flush 混一色 | 3 | One suit, plus winds or dragons. |
| Mixed Terminals 混么九 | 4 | Only 1s, 9s, winds and dragons. Counts instead of All Triplets. |
| Small Three Dragons 小三元 | 5 | Pungs of two dragons and a pair of the third. Counts instead of the Dragon Pungs. |
| Small Four Winds 小四喜 | 6 | Pungs of three winds and a pair of the fourth. Your seat and round winds still count on top. |
| Full Flush 清一色 | 7 | Every tile from one suit, with no winds or dragons. |
| Big Three Dragons 大三元 | 8 | Pungs of all three dragons. Counts instead of the Dragon Pungs. |
| Seven Pairs 七對子 | 4 | Seven different pairs. Most Hong Kong tables don’t allow it. |
Limit hands
Rare hands worth 10 or 13 faan, capped at your table’s limit. Only the biggest one counts.
| Pattern | Faan | What it takes |
|---|---|---|
| Eight Flowers 大花糊 | 13 | All eight flowers and seasons. You win on the spot. |
| All Concealed Triplets 四暗刻 | 10 | Four pungs, all from your own draws. |
| All Terminals 清么九 | 10 | Only 1s and 9s. |
| All Honors 字一色 | 10 | Only winds and dragons. |
| Nine Gates 九蓮寶燈 | 10 | These thirteen tiles in one suit, plus any tile of that suit, without claiming anything. |
| All Quadruplets 四槓子 | 13 | Four kongs. |
| Big Four Winds 大四喜 | 13 | Pungs of all four winds. |
| Thirteen Orphans 十三么 | 13 | One of every 1, 9, wind and dragon, plus one more of any of them. |
| Blessing of Heaven 天糊 | 13 | East wins with the tiles they were dealt. |
| Blessing of Earth 地糊 | 13 | Someone else wins on East’s first discard. |
| Blessing of Man 人糊 | 13 | Someone else wins by self-draw before their first discard. Only some tables play it. |
One hand, added up
You’re sitting East in the South round with no flowers, and you draw the winning tile yourself.
- Dragon Pung 番子: 1
- Seat Wind Pung 門風: 1
- No Flowers 無花: 1
- Self-Draw 自摸: 1
- Fully Concealed 門前清: 1
That’s 5 faan, from five patterns worth one each. HKMA rules don’t count flowers, so No Flowers drops out and it’s 4.
Why a complete hand can’t win
Four sets and a pair is the shape of a winning hand, but it isn’t a win until it’s worth the table’s minimum, usually 3 faan. Short of that, you can’t call it, and play goes on.
A chicken hand
Three suits, three chows and a pung, and a flower for another seat. None of it scores, so it’s a chicken hand (雞糊), worth 0. Keep the same shape in one suit with a pung of winds and it’s a Half Flush, worth 3:
Short off a discard
At a table that counts flowers, All Sequences and No Flowers make 2. Off someone’s discard, that’s not enough. Drawn from the wall, Self-Draw makes it 3 and it wins. That’s why players sometimes let a winning discard go by and wait to draw it themselves. Under HKMA rules it’s 1 off a discard and 2 drawn, so it can’t win either way.
The wrong wind
A pung of winds only counts if it’s your seat’s wind or the round’s. Sitting East in the East round, three Norths score nothing, and this is a chicken hand. Three Easts would score 2 faan, seat wind and round wind, and still be one short.
Ask before you play
Seven pairs is a winning hand in other styles, but at most Hong Kong tables it isn’t one. Before the first hand, ask four things: the minimum, whether flowers count, whether seven pairs can win, and whether the limit is 10 faan, as HKMA plays, or 13, as many home tables do.
From faan to points
Faan turn into points on a ladder that climbs fast. Half-spicy (半辣) doubles with each faan up to 4, then every two faan. Full-spicy (全辣) doubles with every faan.
| Faan | Half-spicy 半辣 | Full-spicy 全辣 |
|---|---|---|
| 0 | 1 | 1 |
| 1 | 2 | 2 |
| 2 | 4 | 4 |
| 3 | 8 | 8 |
| 4 | 16 | 16 |
| 5 | 24 | 32 |
| 6 | 32 | 64 |
| 7 | 48 | 128 |
| 8 | 64 | 256 |
| 9 | 96 | 512 |
| 10 | 128 | 1024 |
| 11 | 192 | 2048 |
| 12 | 256 | 4096 |
| 13 | 384 | 8192 |
Off a discard, the HKMA rule is that the player who threw the winning tile pays it all: a 3-faan hand on the half-spicy ladder costs them 8. At many home tables everyone pays instead: the discarder 16, the other two 8 each. When you draw the winning tile yourself, everyone pays at every table.
Mahjong Sensei
Let your phone count the faan.
Take a photo of a finished hand. Mahjong Sensei reads the tiles and shows which ones earned each faan.